![]() Fed up with these constant attacks, the Borderland Clans called on the Empire for help – a powerful realm controlling the land from the Scarlett Mountains to Cynehelm Valley and the Hoarwood. In the Highlands of Fareach, Clans of Barbarian warriors have eked out a living in the harsh northern climate, constantly feuding with each other and raiding the wealthier Borderland towns. Three hundred years have passed since the Shadow Wars have ravaged Keldonia and the world of Aer, and the struggles of the past have long since faded into legends. You can acquire the extra contents by purchasing the Hero Edition Upgrade Pack. The Introduction gives content warnings for each chapter, enabling you to pick and choose what elements you include in your game.The General Edition for Fantasy General II has been discontinued. Personal identity is often in conflict with societal norms. Some parts of the book bring up body horror, abandonment, and ostracization. Witchblood contains general horror elements such as blood and personal harm, although not graphic violence. It never creates failure, but it can complicate success. Meanwhile, the all-new Tension meter rises with success and falls with failure, introducing complications as it does. ![]() The result is dramatic and often tense character growth and conflict. They shift with actions you take and harm you suffer. Each trait is in tension with an opposite for example, Courage is in tension with Wrath. Witchblood is based on Greg Stolze's One-Roll engine, specifically the version used in A Dirty World. Expressing and appealing to emotions are acts as powerful as swinging a fist or a sword, and the wanderers’ adventures demand both. focus on the internal lives of the wanderers. extensive GM tools, including templates for villagers, antagonists, and the dooms they face. a diverse set of character callings, including fortune teller, balladeer, and sellsword. ![]() a wild variety of character birthrights, including witchblooded, trolls, and ghostborn. a setting that combines fairy tale darkness with sword and sorcery heroics. They make fraught decisions, choosing between love and justice, righteousness and vengeance, loyalty and damnation. Your wanderers travel through the forest and between settlements, becoming entangled in the lives of villagers and the threats - supernatural or otherwise - that doom them. And the monsters of the wild often pale in comparison to the enemies within. The woods themselves are not malignant, but they are home to creatures both calculating and savage. These stories are set in the Woods, a seemingly endless forest that has consumed the once-thriving cities and towns of humanity. Do what’s right, or just what’s right for now. Explore the darks of the forest and brace yourself against the bite of the wind. Wield the powers of birthright and destiny. Take on the role of a self-determined, tough-as-you-want pulp fantasy protagonist wandering a world of bloody - but not always grim - fairy tales. Witchblood is a roleplaying game about who you were, who you are, and who you will become. They may not call you a hero, but your name will live on ever after. You are caught between the expectations of your birth and your own needs and desires. You are part of humanity, but also apart from it, by your own choice or otherwise. You are a witch's grandchild, or a disinherited noble, or a scion of the good folk. In this world, where life is brutish and short, you stand tall. Ancient, primeval, creatures from before the First Eve and still potent today. And in those encroaching wilds dwell the witches. Inch by inch, they close in on the villages of humanity. are dark and deep, but they are not lovely.
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